The music works (same as in Bearcycle) in the main menu.
I failed to put in one, but the golf balls do not continue where I started. Is it not normal in golf to have the golf balls stay where they ended up? Or is this just a mode or an intentional design decision?
The anime faces are amazing :) .
I sometimes accidentally change my aim with one or both of the golfers when pressing LB or RB. But that might be a skill and experience issue on my part.
On the second hill map, I shot the ball outside the map, and it took some time before I could attempt to hit the next ball. On the other hand, on a later level, one ball that went outside the level might have ended up back inside the level again (due to hills).
Will there be per-course statistics? I saw one other golf game where after the game is done, results are shown.
(I removed the game name from the image, since I do not want to advertise for a possibly competing game without you requesting it).
Will this game support two-player mode (as in, two players, each controlling one golfer, instead of one player controlling two golfers)? Never mind, I just saw that multiplayer is already planned.
I wonder how you can graphically represent the hills.
The ball path prediction is nice and interesting.
I completed the game (without finishing all levels) rather quickly. But I assume that levels can be replayed to get a better score (once score is implemented).
I have no idea whether this might become a commercial success or not. Requiring a gamepad might limit customers on Steam, but if Steam is not the targeted platform (or maybe Steam deck?), then that should not be an issue. I do not remember seeing a concept like this.
Wow thank you so much for the feedback!! This is really helpful, I am saving in my notes to work on in the future :). A few responses:
- local multiplayer works right now with this build! 1-4 players are supported, 1-2 players can play "two putt courses", whereas 2-4 players can play "four putt courses" - the golf balls do not continue when you miss a hole, this is an intentional design decision. The goal of the game is going to be get hole-in-ones on the first attempt. - Yes, I think I will implement "angle locking" with the bumper button (RB + LB). I too would slightly change the angle, its quite annoying - There will be scoring and course stats! You will need to do well on lower courses to unlock upper courses. All will come in subsequent releases, for now just trying to nail down the core mechanic
Thank you so much for playing & for the amazing feedback! I hope you play in the future :)
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The first time I am using a gamepad.
I am running the game on Windows.
The music works (same as in Bearcycle) in the main menu.
I failed to put in one, but the golf balls do not continue where I started. Is it not normal in golf to have the golf balls stay where they ended up? Or is this just a mode or an intentional design decision?
The anime faces are amazing :) .
I sometimes accidentally change my aim with one or both of the golfers when pressing LB or RB. But that might be a skill and experience issue on my part.
On the second hill map, I shot the ball outside the map, and it took some time before I could attempt to hit the next ball. On the other hand, on a later level, one ball that went outside the level might have ended up back inside the level again (due to hills).
Will there be per-course statistics? I saw one other golf game where after the game is done, results are shown.
(I removed the game name from the image, since I do not want to advertise for a possibly competing game without you requesting it).
Will this game support two-player mode (as in, two players, each controlling one golfer, instead of one player controlling two golfers)? Never mind, I just saw that multiplayer is already planned.
I wonder how you can graphically represent the hills.
The ball path prediction is nice and interesting.
I completed the game (without finishing all levels) rather quickly. But I assume that levels can be replayed to get a better score (once score is implemented).
I have no idea whether this might become a commercial success or not. Requiring a gamepad might limit customers on Steam, but if Steam is not the targeted platform (or maybe Steam deck?), then that should not be an issue. I do not remember seeing a concept like this.
Wow thank you so much for the feedback!! This is really helpful, I am saving in my notes to work on in the future :). A few responses:
- local multiplayer works right now with this build! 1-4 players are supported, 1-2 players can play "two putt courses", whereas 2-4 players can play "four putt courses"
- the golf balls do not continue when you miss a hole, this is an intentional design decision. The goal of the game is going to be get hole-in-ones on the first attempt.
- Yes, I think I will implement "angle locking" with the bumper button (RB + LB). I too would slightly change the angle, its quite annoying
- There will be scoring and course stats! You will need to do well on lower courses to unlock upper courses. All will come in subsequent releases, for now just trying to nail down the core mechanic
Thank you so much for playing & for the amazing feedback! I hope you play in the future :)